Please use this identifier to cite or link to this item: http://dspace.cas.upm.edu.ph:8080/xmlui/handle/123456789/2679
Title: Augmented Reality Based Inhibition/Impulse Control Assessment Tool for Attention Deficiency Hyperactivity Disorder (ADHD) Children
Authors: Anicoche, Glenn Angelo E.
Keywords: Augmented reality
Gamification
Assessment tool
Attention Deficit Hyperactivity Disorder
Brown’s model of Attention Deficit Hyperactivity Disorder
Impulse control
Inhibition
Issue Date: Jun-2023
Abstract: Attention Deficit Hyperactivity Disorder is a behavioral disorder that can be observed during a child’s growth progress. ADHD is the most frequent neurodevelopmental disorder with a worldwide prevalence ranging between 4% to 8%. While there are existing therapeutical methods to treat/address ADHD, using gamified methods can increaes their willingness and focus. Existing assessment tools regarding the behavioral developments of ADHD children heavily rely on the subjective observations of the medical professional handling the patient. An objective assessment tool can collect data/metrics that can act as evidence to be used by the medical professional to prove or disprove the observations they made. By using technology such as augmented reality, the focus of the patient when using the assessment tool can be improved which can lead to producing better data. The application developed in this study is able to collect metrics such as score, errors, success/error rates, and average response times, and sends it to a database where the medical professional can export the data and import it to Microsoft Excel to generate visualization tools.
URI: http://dspace.cas.upm.edu.ph:8080/xmlui/handle/123456789/2679
Appears in Collections:Computer Science SP

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