dc.contributor.author |
Anicoche, Glenn Angelo E. |
|
dc.date.accessioned |
2024-05-06T05:13:17Z |
|
dc.date.available |
2024-05-06T05:13:17Z |
|
dc.date.issued |
2023-06 |
|
dc.identifier.uri |
http://dspace.cas.upm.edu.ph:8080/xmlui/handle/123456789/2679 |
|
dc.description.abstract |
Attention Deficit Hyperactivity Disorder is a behavioral disorder that can be observed
during a child’s growth progress. ADHD is the most frequent neurodevelopmental
disorder with a worldwide prevalence ranging between 4% to 8%.
While there are existing therapeutical methods to treat/address ADHD, using
gamified methods can increaes their willingness and focus. Existing assessment
tools regarding the behavioral developments of ADHD children heavily rely on
the subjective observations of the medical professional handling the patient. An
objective assessment tool can collect data/metrics that can act as evidence to be
used by the medical professional to prove or disprove the observations they made.
By using technology such as augmented reality, the focus of the patient when using
the assessment tool can be improved which can lead to producing better data.
The application developed in this study is able to collect metrics such as score,
errors, success/error rates, and average response times, and sends it to a database
where the medical professional can export the data and import it to Microsoft
Excel to generate visualization tools. |
en_US |
dc.description.sponsorship |
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en_US |
dc.subject |
Augmented reality |
en_US |
dc.subject |
Gamification |
en_US |
dc.subject |
Assessment tool |
en_US |
dc.subject |
Attention Deficit Hyperactivity Disorder |
en_US |
dc.subject |
Brown’s model of Attention Deficit Hyperactivity Disorder |
en_US |
dc.subject |
Impulse control |
en_US |
dc.subject |
Inhibition |
en_US |
dc.title |
Augmented Reality Based Inhibition/Impulse Control Assessment Tool for Attention Deficiency Hyperactivity Disorder (ADHD) Children |
en_US |
dc.type |
Thesis |
en_US |