Please use this identifier to cite or link to this item: http://dspace.cas.upm.edu.ph:8080/xmlui/handle/123456789/471
Full metadata record
DC FieldValueLanguage
dc.contributor.authorValdez, Romeo Jr.-
dc.date.accessioned2019-08-18T09:02:40Z-
dc.date.available2019-08-18T09:02:40Z-
dc.date.issued2018-06-
dc.identifier.urihttp://dspace.cas.upm.edu.ph:8080/xmlui/handle/123456789/471-
dc.description.abstractStrabismus or "crossed eyes" is the misalignment of the eyes wherein each eye may go in di fferent directions. Various treatment procedures are being off ered to correct strabismus. Several traditional vision training techniques are considered to cure this kind of eye condition. However, people fi nd these vision training techniques to be uninteresting and boring because of lack in user engagement. Because of this, serious games are used to promote user engagement, interest, and active participation among subjects towards vision therapies. A virtual reality application can be used to implement serious games for treating strabismus. STRIVE-VR is a virtual reality application that provides vision training techniques incorporated with gami cation with in-game objectives to be performed by the subject with strabismus.en_US
dc.language.isoenen_US
dc.subjectStrabismusen_US
dc.subjectVision Training Techniquesen_US
dc.subjectSerious Gramesen_US
dc.subjectVirtual Realityen_US
dc.subjectGamificationen_US
dc.titleSTRIVE-VR: Strabismus Training Routines Inducing Vision Enhancements using Virtual Realityen_US
dc.typeThesisen_US
Appears in Collections:Computer Science SP

Files in This Item:
File Description SizeFormat 
VALDEZ JR., Romeo C.pdf18.44 MBAdobe PDFThumbnail
View/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.